Eldritch Blast gets disadvantage in melee. The option of CHA based Hexblade is something I'm aware of, but I'm kind of uninterested in literally everything else Hexblade brings to the table. On the other hand, maybe you want to do an Eldritch Blast build, focusing your Eldritch Invocations into improving your ubiquitous cantrip. Warlock. High Elf is out then, but Magic Initiate would let you grab something from Sorcerer/Bard. OK... maybe that Curse. You'll need to diversify your capabilities to make sure that running into something without a brain doesn't reduce you to spamming Eldritch Blast with not other useful options. While Eldritch Blast surpasses melee damage with equal resource expenditure, if you're willing to spend additional resources, it's possible to match or surpass Eldritch Blast. The problem with a couple of those is that you have to use the casting stat of that class/race. Booming Blade and Green-Flame Blade are the best. Because of pact magic, warlocks conserve spell slots even more and their damage cantrips get a lot of use. More than Warlock 5 is probably overkill. In my opinion, it doesn't really define any Warlock builds. This re-empowers those options, in particular, but I daresay it’s viable for any warlock expecting to be in mid-range too. Start with Rogue at level 1. .. in general though, I'd recommend taking it. Take the Eldritch Blast cantrip, and when you get to 2nd level of Warlock, take the Agonizing Blast eldritch invocation. Rulings are a DM doing what DMs are supposed to do. Another failure of design is that the Hexblade, due to the extra damage given by Hexblade’s Curse, happens to be able to outdamage any other Warlock class just by using Eldritch Blast. But when you play a Hexblade as a gish, without blasting and without multiclassing, the fact is it just works. Try to select the spells that can help weaken or harm the enemies. Ideally, I'd like to hit 20 in my melee stat, then consider some feats. I'm then a little torn. 24 (Hexblade Curse: proficiency of +4 multiplied by 6) 30 (Agonizing Blast) 6d8 (Bestow Curse) You could be dishing out 198 damage — if the sorlock dice … Which is why I'm hesitant about Hexblade. In fact, up to level 11, the Bladelock outdamages the Eldritch blaster on average, assuming that he can use his extra polearm attack at least once during the … (paraphrased) Rulings are not 'House Rules.' The Hexblades benefits do not solely benefit melee Warlocks. This mod does not intend to add any subclasses that emulate or replace Hexblade. I’ll do my best to give a broad answer, but before that tldr; Yes absolutely they can! Ascendant Step [edit source] Prerequisite: 9th level Eldritch Smite: Finally a Smite that Hexblades can use! Now we just pick up the Eldritch Smite Invocation. So, make sure you consider the DM’s campaign while selecting the spells. Eldritch Blast doesn't have that problem. If you go Divine Soul Sorcerer or you’re a Paladin you can also heal super well. and Warlock gets Hex, which really helps its damage. Larian has already added several assets to implement the Hexblade. Even w/o the invocation support it's still better than Fire bolt for a few reasons, making it marginally the best ranged damage cantrip in the game. Armor of Shadows [edit source] You can cast mage armor on yourself at will, without expending a spell slot or material components. EB is good against spellcasters concentrating on a spell, so there is that too. You could instead stay at Fighter 3-6 and play primarily as a Warlock. There's very little here that's truly … Other than that, a faceless man Rogue uses the invocations in an interesting way, Mage armor or other invocations seem interesting too. Having someone you can rely on to stay in the back and support, someone who can go in and … It get’s weird for things like Magic Missile though…because the spell being used as intended means you just roll 1d4 + 1 and each missile … In summary, I'm having a BLAST without Eldritch Blast. Prerequisite: Eldritch Blast cantrip. I really want the Fighter 10 EK ability. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting. But if you decide you need one, all you need to do is pick a different one. check out the. At the end of the day it is also just a cantrip. You can also afford to lower your strength in favor of a higher charisma. This is pretty good, but temp HP doesn't stack so getting more than 1 source of it doesn't help you much. The lack of concentration and great prone effect make this a shoe-in after choosing Thirsting Blade. Generally, I ban Eldritch Blast in my games. Now what are the alternatives. 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